10 LowLevel Magic Items In D&D That Can Make You Overpowered Early


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Immovable Rod 5e. Rod, uncommon. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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26 Rods are given a general description on page 139 of the DMG: A scepter or just a heavy cylinder, a magic rod is typically made of metal, wood, or bone. It's about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds. That gives you a general idea and you as DM can narrow it down to where you'd like it to be within those bounds. Share


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Immovable Rod. Rod, common. Weight: 4 lb. Estimated Value (Sane Cost Guide): 5,000 gp. DMG Value: 50 gp - 100 gp. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't.


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Javascript loves you. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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It can also be moved by a DC 30 Str check, which means that even a Tarrasque has to roll a 20 to move it. Doesn't matter for reference 8000 lbs is about the size of an elephant. An elephant is 20 ft long max while a tarrasque is 3 times that at 70 feet long. The tarrasque would just move as many as you want.


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Immovable Rod. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight.


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Immovable Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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Immovable Rod. Rod, uncommon. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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The rules do allow you to interact with objects and the environment as part of your movement or action, the list on p. 190 of the PHB gives examples and all of them are less involved than pressing a button on an object already in your hand.


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From Dungeon Master's Guide, page 175. Found on Magic Item Table B. Rod, uncommon. 2 lbs. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of.


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An Immovable Rod is an Uncommon Magic Item that takes an action to activate. Once activated, the rod can not be moved except by a DC 30 Strength check (move 10 feet in one direction). It has a maximum weight of 8,000 pounds. Who or What Can Move the Rod Consistently?


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Immovable Rod Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.


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Immovable Rod. Rod, uncommon. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.